![]() Normal Domain: Shyiol, Astral Frequency: Very Rare Organization: Singular When Active: Any time Diet: Carnivorous Intelligence: Godlike Alignment: Lawful Evil
Game Statistics
Information In the Astral Plane, daemonsteeds seldom attack. They will only strike if hungry, usually by ambushing its prey. However, if encountered outside of the Astral Plane, the daemonsteed has been summoned - it WILL attack. If controlled, the steed will attack in accordance to its master's wishes. If uncontrolled, the monster will frenzy, usually opening combat with its breath weapon, then thundering in to trounce its opponents with hooves, bite with its fants and skewer with its jagged horn. The daemonsteed's breath weapon is a searing jet of flame expelled from its nostrils. The jet is 30' long, 6" wide at the creature's nose and 7' wide at its base. Creatures struck with the flames may save vs. breath weapon for half damage. The steed's flaming hooves catch all flamable things on fire within a 5' radius of each hoof. Daemonsteeds can execute a diving attack (minimum height 30' required) with their horn. They emmit a 75' fear aura that automatically sends 1-5th level/HD characters fleeing in terror (50% chance to drop all equipment), and forces 6-10th level/HD characters to make a save vs. spell at -4 penalty or flee (10% chance to drop all equipment). Daemonsteeds are immune to fire, take half-damage from cold, and full damage from electrical attacks. While they can be struck by non-magical items, all weapons used on a daemonsteed must save vs. magical fire due to the incredible heat generated by the monster (unless it is controlled and regulating its heat as to not sear its rider to a crisp) or melt/burst into flames. Enchanted weapons do not require a saving throw. Daemonsteeds NEVER associate with other creatures unless its own means can be furthered or unless it is controlled and required to do so by its master. These monsters only eat freshly killed flesh - preferably that which they themselves slaughtered. The Daemonsteed can be summoned using a 9th level spell. This spell is heavily guarded by those mages who have discovered it, and not readily released. It is stated that the material components for this spell will cost the magus who desires to tempt fate a minimum of 10,000 gold pieces, and of course runs the terrifying risk of certain death at the hooves and horn of an enraged, wicked beast which is never pleased to be stripped from the Astral Plane it calls home. Only one successful summoning is known to have taken place in the Demiplane of Power, and the Night Bringer who managed the feat is recorded in history as having been able to ride the beast for two months before his untimely demise at the steed's stinger. |