Simorgyan

Simorgyan
Climate/Terrain:Ocean
Frequency:Very rare
Organization:Tribal
Activity Cycle:Night
Diet:Omnivore
Intelligence:High (13-14)
Treasure:R (F,I)
Alignment:Neutral evil
No. Appearing:2-8
Armor Class:5
Movement:12, Sw 24
Hit Dice:6
THAC0:15
No. of Attacks:3
Damage/Attack:1-4/1-4/1-10
Special Attacks:Shape change
Special Defenses:Nil
Magic Resistance:Nil
Size:M (6' tall)
Morale:Champion (16)
XP Value:650

Simorgyans are fishlike humanoids with magical shapechanging abilities. No one knows if this is their true form or whether they were once humanoid and changed when their land sank beneath the waves.

Combat: In their natural form, Simorgyans slash with their clawed hands and bite with their sharklike mouths. They may also use weapons such as tridents, spears and nets. Simorgyans dislike bright light and fight at -2 to hit in sunlight or similar illumination. They can survive out of water for 1-6 hours.

Simorgyans are a magical race and have the ability to shapechange into attractive human forms. In human shape, a Simorgyan can survive out of water indefinitely but still fights in bright light at -2 to hit.

They may also shapechange into sharks.

Habitat/Society: Simorgyans dwell in the depths of the ocean, swimming through the sunken corridors of their temples and palaces. They guard their treasures jealously, sometimes by themselves and at other times through guard beasts such as sea cloakers and giant sharks. Simorgyans can command up to six sharks or sea cloakers, four giant octopi, a single giant whale or kraken, or any number of ordinary fish within a mile of their location. Simorgyan nobles can command Deep Rusher, a titanic whale with statistics as listed for the Leviathan Whale.

Ecology: Simorgyans are carnivores with a taste for fish though they take humans if the need arises. They command most of the sealife in their chosen territory (where their ancient city sank during the Gods War).


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