Titan

Titan
Climate/Terrain:Olympus
Frequency:Uncommon
Organization:Group
Activity Cycle:Any
Diet:Omnivore
Intelligence:Supra-genius to godlike (19-21+)
Treasure:E,Qx10,R
Alignment:Chaotic good
No. Appearing:1-10
Armor Class:0
Movement:36
Hit Dice:20
THAC0:5
No. of Attacks:2
Damage/Attack:7-42 (7d6) weapon +14 (strength bonus)
Special Attacks:See below
Special Defenses:See below
Magic Resistance:50%
Size:G (25'+ tall)
Morale:Fearless (19-20)
XP Value:21,000

Titans are gargantuan, almost godlike men and woman. They, quite simply, look like 25' tall people of great physical strength and beauty. They are commonly dressed in traditional Greek garb, favoring togas, loincloths, and such. They wear rare and valuable jewelry and in other ways make themselves seem beautiful and overpowering.

In addition to speaking their own language, titans are able to speak the six main dialects of giants. All titans are also conversant in the common tongue as well as that commonly spoken by forest creatures, as these giants have close ties with nature.

Combat: The basic attack of titans is their great maul (maul of the titans). These monstrous beings are capable of attacking twice in a melee round and inflicting 7-42 points of damage per hit.

Titans may choose to make a single other attack in a round. This form of special attack is so destructive and deadly, that a titan will use it only if there are no other options left open. The form of each titan's attack will be different (some kick, some punch, others use a breath attack, lightning, etc.), but the effect is the same for each. The special attack inflicts 10-60 points of damage per hit and can be used every other round. These mighty attacks have been known to destroy buildings and sink ships.

Titans can become ethereal twice per day. All titans are able to employ both mage or priest spells (dependent on the individual titan - only one, not both) as a 20th-level spell caster. In addition, all titans have the following spell-like powers, at 20th level of spell use, usable once per round, one at a time, at will: advanced illusion, alter self, animal summoning II, astral spell, bless, charm person or mammal, commune with nature, cure light wounds, eyebite, fire storm, hold person, hold monster, hold undead, invisibility, levitate, light, mirror image, pass without trace, produce fire, protection from evil, 10' radius, remove fear, remove curse, shield, speak with plants, summon insects, and whispering wind.

Titans are not affected by attacks from nonmagical weapons.

Habitat/Society: Titans are livers of life, creators of fate. These benevolent giants are closer to the well springs of life than mere mortals and, as such, revel in their gigantic existences. Titans are wild and chaotic. They are prone to more pronounced emotions that humans and can experience godlike fits of rage. They are, however, basically good and benevolent, so they tend not to take life. They are very powerful creatures and will fight with ferocity when necessary.

To some, titans seem like gods. With their powers they can cause things to happen that, surely, only a god could. They are fiery and passionate, displaying emotions with greater purity and less reservation than mortal beings. Titans are quick to anger, but quicker still to forgive. In fits of rage they destroy mountains and in moments of passion will create empires. They are in all ways godlike and in all ways larger than life.

And yet is should be noted that titans are not gods. They are beings that make their home in the planes surrounding Shyiol and walk among the Gods. Yet they are not omnipotent, omniscient rulers of the planes. Sometimes their godlike passions and godlike rages make them seem like deities, however, and it is common for whole civilizations to mistake them for deities.

Titans have a natural affinity for storm giants. Those giants are the closest beings the titans have found to peers and they will readily befriend them. In any group of titans, there is a 35% chance that they will be accompanied by one or more storm giants. Although titans can sometimes be condescending by nature, they never treat the storm giants as subordinates or inferiors.


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