Climate/Terrain: | Any temperate |
---|---|
Frequency: | Rare |
Organization: | As trained and deployed |
Activity Cycle: | Any |
Diet: | Carnivore |
Intelligence: | Low (5-7) |
Treasure: | Any possible (guardian) |
Alignment: | Lawful neutral |
No. Appearing: | 1-8 |
Armor Class: | 6 |
Movement: | 18 |
Hit Dice: | 2+2 |
THAC0: | 19 |
No. of Attacks: | 1 |
Damage/Attack: | 1-6 |
Special Attacks: | Poison (see below) |
Special Defenses: | Nil |
Magic Resistance: | Nil |
Size: | M (6' in diameter) |
Morale: | Fanatic (17) |
XP Value: | 420 |
Watchspiders are a specially-bred subspecies of huge spiders, raised and trained as guardians. Like any spider, the watchspider has eight legs and eight eyes; specifically, it is a variant species of huge hunting spider, with a sleek body, large head and fangs, and excessively hairy body and legs. The watchspider does not spin webs, but it is a fast, aggressive predator with a poisonous bite.
Combat: Watchspiders tend to lurk in the dark shadows near the entrance to areas they are set to guard; from there, they can observe who enters, and attack before being spotted (surprise penalties of -6 for opponents) if the intruders are not among those allowed into its area. Watchspiders can leap up to 30 feet through the air at victims.
Watchspiders initially bite each intruder once, since they are trained to neutralize as many intruders as possible, and continue such attacks until all intruders are paralyzed. Watchspider bites cause 1-6 points of damage and contain a poisonous venom. Victims get a saving throw vs. poison with a +1 bonus against the watchspider's venom; if the saving throw fails, the venom causes paralysis for 2-8 turns after an onset time of 1-2 rounds (the victim can see and hear, but cannot move or speak until the venom wears off).
Watchspiders are otherwise identical to huge spiders, and never build their own webs (though they can climb walls and webs easily). If starved for long periods, they tend to devour paralyzed prey unless they are removed within three turns of becoming paralyzed.
Habitat/Society: In Underdark cities (specifically those of the drow), watchspiders are fairly common in houses' and rich merchants' cellars and warehouses. They are trained to obey a single master, who can order them not to attack certain other beings. All watchspiders are schooled in disabling spellcasters and in avoiding weapons set against their leaping attack (spears and large piercing weapons). They have acquired intelligence through breeding, over the centuries, and can be trained for the specific needs of the buyer.
Ecology: This special breed of spiders was once indigenous only to Tharsult, where the dusky-skinned natives first trained this species as guards; the Mhairuun merchant family brought the spiders and their breeding and training processes north to Waterdeep, swiftly establishing a lucrative business with this rare commodity. Eventually the watchspider was brought to Shyiol, though whether by mist or by spelljammer is unknown. Highly adaptable, watchspiders have aclimated to all areas of Shyiol.